Glossary
Gaming Glossary
Quick, plain-English meanings of words you'll hear in raids and group content.
#
+1 #
Also: Plus one
A note that a player already won an item, so their next rolls rank below people who haven't.
2-minute burst #
Also: Raid buffs, Two-minute window
Most jobs line up their big damage buffs every two minutes, so the party bursts together.
A
Add #
Also: Adds
Extra enemies that join a fight, usually summoned by or alongside a boss.
"Adds incoming, switch to them."
Affixes #
Extra rules added to Mythic+ dungeons that change how they play.
AFK #
Also: Away from keyboard
The player is away and not at the controls.
Aggro #
Also: Threat, Enmity
How much an enemy wants to attack you. Whoever has the most aggro is usually the one the enemy hits.
"I pulled aggro off the tank."
Aggro range #
Also: Pulling range
How close you can get to an enemy before it notices you and attacks.
Alt #
Also: Alternate character
Any character a player has besides their main one.
AoE #
Also: Area of Effect
An ability or attack that hits everything in an area rather than a single target.
"Use AoE on the trash pack."
AST #
Also: Astrologian
Astrologian, a healer job that uses cards.
B
Battle rez #
Also: Combat rez, Brez
Reviving a player while the fight is still going on, usually limited in some way.
Bench #
Also: Benched
Sitting out of the raid for a fight or night, often so someone else can play.
"You're benched for this boss."
BiS #
Also: Best in slot
The best possible gear piece for a given slot for your character.
BLM #
Also: Black Mage
Black Mage, a caster DPS job.
Bloodlust #
Also: Heroism, Lust, Time Warp
A raid-wide buff that greatly increases haste for a short time. Several classes have an equivalent version.
"Lust on pull."
Body pull #
Starting a fight by walking into an enemy's aggro range instead of attacking it.
Boss #
A powerful named enemy, usually the main challenge of a dungeon or raid area.
BRB #
Also: Be right back
The player is stepping away briefly.
BRD #
Also: Bard
Bard, a ranged physical DPS job.
Buff #
A helpful effect that makes a character stronger for a time.
Burst #
Dealing as much damage as possible in a short window, usually with cooldowns lined up.
C
Carry #
Helping a weaker player or group through content they couldn't finish alone.
Cataclysm Classic #
Also: Cata Classic
A Classic version of the game based on the Cataclysm expansion.
Catalyst #
Also: Revival Catalyst
A system that turns certain gear pieces into your class's tier set version.
CC #
Also: Crowd control
Abilities that stop an enemy from acting for a while, such as stuns, roots, sleeps or fears.
Classic #
Also: Classic Era, Vanilla
Versions of the game based on earlier expansions, run separately from the current game.
Clear #
Beating a fight for the first time, or the act of finishing it.
"Looking for a clear party."
Cleave #
An attack that hits the main target and others nearby, usually in front of the attacker.
Combat res limit #
Also: Brez charges
A shared limit on how many battle rezzes the group can use in a fight or key.
Consumables #
Also: Consumes
Single-use items such as food and potions that boost a character for a while.
Cooldown #
Also: CD, CDs
The waiting time before an ability can be used again. "Use CDs" usually means use your strongest abilities now.
"Healing CDs on the next big hit."
Crests #
An upgrade currency earned from content and used to raise the item level of gear.
D
Data Centre #
Also: DC
A group of servers that can play together. Some content and travel work across a whole data centre.
DBM / BigWigs #
Also: Deadly Boss Mods, Boss mods
Addons that show timers and warnings for boss abilities.
Debuff #
A harmful effect placed on a character that weakens or hurts them.
Depleted key #
A keystone that went down in level because the dungeon wasn't finished in time.
Dispel #
Also: Cleanse
Removing a harmful effect from an ally, or a helpful one from an enemy.
DKP #
Also: Dragon Kill Points
A loot system where players earn points for attending and spend them to bid on items.
DNC #
Also: Dancer
Dancer, a ranged physical DPS job.
DoT #
Also: Damage over Time
An effect that deals damage in repeated small amounts over several seconds.
Downtime #
Time in a fight when you can't attack, such as when the boss is untargetable or you must move.
DPS #
Also: Damage per second, Damage dealer
Both the role whose main job is dealing damage and the measure of how much damage someone does over time.
DPS check #
A part of a fight where the group must deal enough damage in time or fail.
DRG #
Also: Dragoon
Dragoon, a melee DPS job.
DRK #
Also: Dark Knight
Dark Knight, a tank job.
Duty #
Any instanced content, such as a dungeon, trial or raid.
Duty Finder #
Also: DF
The tool that automatically matches you with other players for content.
E
Echo #
Also: The Echo
A buff in some duties that increases your stats, often after wiping or when content is older.
Enrage #
When an enemy becomes much stronger, often after a time limit or at low health, usually ending the fight if it isn't dead soon.
EPGP #
Also: Effort Points / Gear Points
A loot system that tracks effort earned and gear received, giving items to whoever has the best ratio.
Esuna #
A healer spell that removes certain harmful effects.
Extreme #
Also: EX
Harder versions of trial (single boss) fights.
F
Flask #
A consumable that gives a long-lasting stat boost, commonly used for raiding.
Free Company #
Also: FC
The game's version of a guild.
Frontal #
Also: Frontal cone
An attack that hits a cone or line in front of an enemy. Stand behind or to the side to avoid it.
G
GCD #
Also: Global cooldown
The short shared delay after using most abilities before you can use another one.
GDKP #
Also: Gold DKP
A loot system where items are auctioned for in-game gold and the gold is split among the group afterward.
Gear check #
Content that requires a minimum level of gear to beat.
GG #
Also: Good game
A friendly way to say well done at the end of a fight or session.
Glamour #
Also: Glam
Changing how your gear looks without changing its stats.
GNB #
Also: Gunbreaker
Gunbreaker, a tank job.
Great Vault #
Also: Vault
A weekly reward chest that offers a choice of loot based on what you completed the previous week.
H
Hard enrage #
Also: Enrage timer
A fixed time limit after which the boss kills the group outright.
Healer #
The role that restores health to the group and keeps everyone alive through damage.
Healing check #
A part of a fight with heavy damage that tests whether the healers can keep everyone alive.
Healthstone #
A warlock-made item that instantly restores some health.
HoT #
Also: Heal over Time
A heal that restores health in small amounts over several seconds instead of all at once.
HR #
Also: Hard reserve
An item set aside in advance for one specific person or purpose, so no one else rolls on it.
I
ilvl #
Also: Item level
A number showing how powerful a piece of gear is, or the average across all your gear.
Instance #
Also: Dungeon
A private copy of an area made just for your group.
Interrupt #
Also: Kick
Stopping an enemy's spell while it is being cast.
"Kick the heal cast."
K
Key level #
The difficulty level of a Mythic+ keystone. Higher levels make enemies stronger.
Keystone #
Also: Key
The item that opens a Mythic+ dungeon at a specific level.
Kiting #
Also: Kite
Moving an enemy around by staying out of its reach, often while attacking it or leading it somewhere.
L
LFG / LFM #
Also: Looking for group, Looking for more
LFG means a player wants to join a group; LFM means a group wants more players.
LFR #
Also: Looking for Raid, Raid Finder
The easiest raid difficulty, with groups formed automatically.
Limit Break #
Also: LB
A powerful party-wide ability that charges during combat; its effect depends on who uses it.
Line up #
Arrange the group or cooldowns so they all happen together at the right moment.
"Line up your burst for the add phase."
Linkshell #
Also: LS, CWLS
A chat channel group players can join to talk across the game.
Loot council #
Also: LC
A loot system where a small group of officers decides who gets each item.
LoS #
Also: Line of sight
Whether there is a clear path between you and a target. Breaking line of sight, often behind a pillar, can avoid attacks.
M
M0 #
Also: Mythic 0
The Mythic version of a dungeon without a keystone or timer.
Main #
The character a player plays most and usually raids with.
Main assist #
Also: MA
The player whose target everyone else follows, so the group focuses the same enemy.
Main tank #
Also: MT
The tank responsible for the boss or most important enemy.
MCH #
Also: Machinist
Machinist, a ranged physical DPS job.
Mechanic #
Also: Mechanics
A special rule or attack in a fight that the group must handle correctly, such as moving out of a circle.
Mentor #
A player badge for experienced players who help newer ones.
Mit #
Also: Mitigation
Abilities that reduce damage taken.
MNK #
Also: Monk
Monk, a melee DPS job.
Mob #
Any computer-controlled enemy.
MS/OS #
Also: Main spec, Off spec
A loot rule: main spec rolls (for the role you play in the raid) beat off spec rolls (for a secondary role).
MVP #
Also: Most valuable player
Praise for the player who did the most to help the group succeed.
Mythic+ #
Also: M+
Timed, harder versions of dungeons that scale with a keystone level.
N
Need/Greed #
Also: Need before Greed, Need over Greed
A rolling system where players who truly need an item roll first, and others may roll for it only if no one needs it.
NIN #
Also: Ninja
Ninja, a melee DPS job.
Normal raid #
The story-difficulty version of a raid series, available through Duty Finder.
O
Off tank #
Also: OT
The second tank, who handles adds, swaps onto the boss when needed, or helps out the main tank.
OOM #
Also: Out of mana
A player, usually a healer, has run out of the resource they need to cast spells.
P
Party Finder #
Also: PF
A board where players post and join groups for specific content and goals.
Party mitigation #
Also: Party mit
Mitigation that reduces damage for the whole party, often planned for raidwide attacks.
PCT #
Also: Pictomancer
Pictomancer, a caster DPS job.
Pet #
A creature controlled by a player that fights alongside them.
Phase #
Also: P1, P2
A stage of a boss fight. The fight often changes when a new phase starts.
PLD #
Also: Paladin
Paladin, a tank job.
Power Infusion #
Also: PI
A priest spell that gives another player a short boost, often given to a strong damage dealer during burst.
Priority target #
Also: Prio, Focus target
An enemy that should be killed before others, such as a dangerous add.
"Healer add is prio."
Proc #
An effect that triggers by chance or when a condition is met.
"My trinket procced."
Prog #
Also: Progression
Learning a fight over many attempts before you can clear it.
"Prog party to phase 3."
Provoke #
The tank ability that puts you at the top of an enemy's enmity list.
PUG #
Also: Pick-up group
A group made of strangers rather than guildmates or friends.
Pull #
Starting a fight by attacking an enemy, or one attempt at a boss.
"Last pull got it to 10%."
Pull timer #
Also: Countdown
A countdown shown to the group before the fight starts.
R
Raid #
A large group content activity, harder than a dungeon, designed for a bigger group of players.
Raid difficulty #
Also: Normal, Heroic, Mythic
Retail raids come in Normal, Heroic and Mythic difficulties, each harder with better rewards.
Raid ID #
Also: Saved
Your saved progress in a raid for the lockout period. Being saved means you've already killed some bosses this lockout.
Raid lockout #
Also: Lockout, Saved
A limit on how often you can receive loot or rewards from a raid within a reset period.
Raider.IO score #
Also: IO, Rio
A score from a third-party site that sums up a player's Mythic+ progress.
Raidwide #
An attack that hits the whole party.
Raise #
Spells that bring a dead player back to life.
Rallying Cry of the Dragonslayer #
Also: Ony buff
A Classic world buff given to nearby players when Onyxia's head is turned in.
RDM #
Also: Red Mage
Red Mage, a caster DPS job that can also raise.
Ready check #
A pop-up the leader sends so everyone confirms they're ready to start.
Respawn #
When defeated enemies come back after some time.
Retail #
The current, main version of World of Warcraft with the newest expansion.
Rez #
Also: Res, Resurrect
Bringing a dead player back to life.
RL #
Also: Raid lead, Raid leader
The person who organises the raid and makes calls during fights.
Roulette #
A Duty Finder option that puts you in a random duty of a chosen type for bonus rewards.
RPR #
Also: Reaper
Reaper, a melee DPS job.
S
SAM #
Also: Samurai
Samurai, a melee DPS job.
Sated #
Also: Exhaustion, Temporal Displacement
A debuff after Bloodlust or an equivalent that stops you benefiting from it again for a while.
Savage #
Harder versions of the normal raid series, aimed at organised groups.
SCH #
Also: Scholar
Scholar, a healer job that uses a fairy pet.
Season of Discovery #
Also: SoD
A Classic season with new features, runes and changed raids.
SGE #
Also: Sage
Sage, a healer job.
Shirk #
A tank ability that passes much of your enmity to another party member, often used in tank swaps.
SMN #
Also: Summoner
Summoner, a caster DPS job.
Soak #
Deliberately stand in a marked area or attack to absorb damage, often split between several players.
Soft enrage #
A fight that gets steadily harder over time until the group can no longer survive, rather than a single instant cutoff.
Soulstone #
Also: SS
A warlock spell that lets the target revive themselves after dying.
Spread #
Move apart from each other so an effect doesn't hit several people at once.
Spread marker #
A marker showing the player must move away from others.
Sprout #
Also: New Adventurer
The leaf icon shown next to new players.
SR #
Also: Soft reserve, Soft res
A loot system where each player reserves one or more items in advance; if it drops, only those who reserved it roll.
Stack #
Group up tightly in one spot, often to share damage or keep heals efficient.
"Stack on the tank."
Stack marker #
A marker over a player showing that others should stand with them to share the damage.
Swiftcast #
Also: Swift
An ability that makes your next spell cast instantly.
T
Tank #
The role that keeps enemies focused on themselves and takes most of the hits so the rest of the group stays safe.
Tank swap #
When the tanks trade who is holding the boss, usually because of a stacking debuff.
Tankbuster #
Also: TB, Buster
A very strong attack aimed at a tank, usually needing mitigation.
Taunt #
An ability that forces an enemy to attack you, used by tanks to take or regain control of a target.
Threat drop #
An ability that lowers your aggro so enemies stop attacking you.
Tier set #
Also: Tier
A class-themed gear set that gives bonuses for wearing several pieces.
Timed key #
Also: In time
A Mythic+ run finished within the time limit, which upgrades the keystone.
Trash #
Also: Trash mobs
The ordinary enemies between bosses in a dungeon or raid.
Trinket #
A gear slot item that often has a special use or proc effect.
U
Ultimate #
The hardest raid fights in the game, built around long and demanding mechanics.
Uptime #
How much of the fight you spend attacking or keeping an effect active.
V
VPR #
Also: Viper
Viper, a melee DPS job.
W
WAR #
Also: Warrior
Warrior, a tank job.
Warcraft Logs #
Also: WCL, Logs, Parse
A site that analyses combat logs. A parse is your performance compared to others in the same role.
WeakAuras #
Also: WA
A popular addon that shows custom alerts and displays, often used for raid mechanics.
Weakness #
Also: Brink of Death
Debuffs given after being raised that lower your stats for a while; Brink of Death is the stronger version.
Weekly loot lockout #
Savage raids limit how much loot you can get from each floor per week.
Weekly reset #
Also: Reset
The weekly moment when raid lockouts and many weekly rewards reset.
WHM #
Also: White Mage
White Mage, a healer job.
Wipe #
When the whole group dies, or chooses to die, ending the attempt.
World buffs #
In Classic, powerful buffs from world events or quests that players gather before raiding.
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